Last Word
This tutorial was written by me on May 13, 2020 using my own ideas.
Any resemblance to others is coincidental and accidental.
This tutorial assumes you have a working knowledge of psp
and is written in PSPX/PSPX6 but can be done in any version.
SUPPLIES:
Click "Template Bundles" at top of page and scroll down to BP_Templates 101 - 110
Word Art/Saying of choice
Filters:
Penta.com_Color Dot
Eye Candy 4000_HSB Noise
Filters Unlimited 2_Paper Textures_Recycling Paper and
Canvas,Fine
Eye Candy 5_Impact_Perspective Shadow and Extrude
Fonts:
An Unfortunate Event
Andry
Abbreviations:
DS_Drop Shadow
ANL_Add New Layer
EC_Eye Candy
GG_Gradient Glow
AS_Animation Shop
C/P_Copy and Paste
FF_Flood Fill
*When working with templates, I use the Manual Color
Correction Tool (MCCT):
Highlight template layer
Click on the MCCT
Set top box to original layer color
Set bottom box to new color
Click OK
If you want to use the same color with different shades,
simply click each template layer and apply the MCCT
WITHOUT changing the bottom color. This usually works
giving each layer a different shade of the same color.
Occasionally you will find a template that this will not
work on tho, so in that case simply change the colors each time.
This works great on templates with different shades of
Gray and Black.*
There is a great mini-tut on how to use the MCCT by
Justfi HERE
Another way to color template layers:
When working with templates, always Shift+D to duplicate,
close original,
then on each layer, select with magic wand (or Select
All, Float, De-float), ANL,
close/delete the original, do steps required in tutorial,
select none
Try it out and see what works for you.
STEPS
Rotate canvas Left 90
Raster 2_ #7d0000
Penta.com_Color Dot_90_7_255_255_255
DS_0_0_100_10_Black
Duplicate
Free Rotate_Left_10
Sharpen
Move to bottom
Rectangle Scallop_ #860500
Add Noise_Gaussian 40
EC 4000_HSB Noise_6_30_40_0_42_42_Smooth Lumps_Seamless Tile
Checked
DS_0_0_100_10_Black
Rectangle 2_ #3091b8
FU2_Paper Textures_Recycling Paper_128_87
Circle Scallop_#860500
Add Noise_Gaussian 40
EC 4000_HSB Noise_6_30_40_0_42_42_Smooth Lumps_Seamless Tile
Checked
DS_0_0_100_10_Black
Circle_ #001234
Rectangle 1 Background_ #860500
Add Noise_Gaussian 40
EC 4000_HSB Noise_6_30_40_0_42_42_Smooth Lumps_Seamless Tile
Checked
DS_0_0_100_10_Black
Rectangle 1_#185a7d
FU2_Paper Textures_Canvas,Fine_156_187
Frame Fill_#185a7d
C/P tube close up placing desired part inside selection
Invert_Delete
Select None
Blend Mode_Soft Light
Opacity_50
Frame_#e61001
Add Noise_Gaussian 40
EC 4000_HSB Noise_6_30_40_0_42_42_Smooth Lumps_Seamless Tile
Checked
DS_0_0_100_10_Black
C/P tube
EC5_Impact_Perspective Shadow:
Drop Shadow_5_11.05_45_22.85_Black_Mask Selection
Text Tool_An Unfortunate Event_48_#2882aa
Duplicate
Convert bottom text to raster
Click top vector text layer
Change color to #c60101
Convert to raster
Click bottom (Blue) text layer
EC5_Impact_Extrude:
335_7_1_50_Color From Original_304_50_50
DS_0_0_100_10_Black
Add all correct copyright/license information
Name_Andry_48_#c60101
Duplicate
Convert bottom text to raster
Click top vector text layer
Change color to #2882aa
Convert to raster
Click bottom (Red) text layer
EC5_Impact_Extrude:
335_7_1_50_Color From Original_304_50_50
DS_0_0_100_10_Black
Save!
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