Beach Babe
This tutorial was written by me on April 15, 2018 using my own ideas.
Any resemblance to others is coincidental and accidental.
This tutorial assumes you have a working knowledge of psp
and is written in PSPX6.
SUPPLIES:
Tube 16-3 by Dean Yeagle - tube/license currently available
at CDO
"Beach Bum" FTU scrap kit by Inzpired Creationz -
Unfortanetly, IC is no longer offering kits, so please use a suitable
replacement
Filters:
Mura's Meister_Cloud
Fonts:
MTF Cool Kid
Abbreviations:
DS_Drop Shadow
ANL_Add New Layer
EC_Eye Candy
GG_Gradient Glow
AS_Animation Shop
C/P_Copy and Paste
FF_Flood Fill
*When working with templates, I use the Manual Color
Correction Tool (MCCT):
Highlight template layer
Click on the MCCT
Set top box to original layer color
Set bottom box to new color
Click OK
If you want to use the same color with different shades,
simply click each template layer and apply the MCCT
WITHOUT changing the bottom color. This usually works giving
each layer a different shade of the same color.
Occasionally you will find a template that this will not
work on tho, so in that case simply change the colors each time.
This works great on templates with different shades of Gray
and Black.*
There is a great mini-tut on how to use the MCCT by Justfi HERE
Another way to color template layers:
When working with templates, always Shift+D to duplicate,
close original,
then on each layer, select with magic wand (or Select All,
Float, De-float), ANL,
close/delete the original, do steps required in tutorial,
select none
Try it out and see what works for you.
STEPS
ANL to bottom
Put your color tabs as #a8d4e3and #6d7da4
Mura's Meister_Cloud_Default
Apply mask
Raster 5_ #e6212a
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
Copy of Raster 5 (first copy)_ #e6212a
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
Copy of Raster 5 (second copy)_#44b5e2
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
Copy (2) of Raster 5_#44b5e2
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
Raster 4_ Copy of Raster 5 (second copy)_#44b5e2
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
C/P Sand 1 element
DS_0_0_35_15_Black
C/P Water 1 element
Raster 4_ #800000
DS_0_0_100_10_Black
Raster 1_empty so delete
Raster 2_ #ffc00d
Select All_Float_De-float_Modify_Select Selection
Borders_Both_2
Promote Selection To Layer
Select none
Noise_Uniform 50
DS_0_0_100_10_Black
Raster 3_ #ff0000
Noise_Uniform 40
DS_0_0_50_10_Black
C/P tube
DS_0_0_100_10_Black
DS_4_12_35_15_Black
Add all correct copyright/license information
Name_ MTF Cool Kid_72_ #800000
DS_2_2_100_5_ #ffc00d
Save!
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